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VIDETEXT PRESENTS

SATELZONE

Eight Civilizations  ·  One Arena  ·  No Mercy

4P 8P 16P 32P
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The Story

An Ancient Relic
at the Edge of the Galaxy

Deep in an uncharted quadrant, a structure known as the Prism Tower drifts silently through space — the last engine of a vanished civilization remembered only as the Architects. It amplifies the energy of everything around it, bending gravity and warping light, and it still sheds fragments of its dying star: the Sparks. Whoever harvests them owns the quadrant. Four civilizations came first, drawn by a single truth:

"Who controls the satellites, controls the galaxy."

For a thousand Cycles, Aurelia, the Crimson Veil, the Ember Syndicate and the Ghost Choir fought over the arena's harvest. Then the Tower opened four more gates — and Boreas, the Dune Hegemony, Fulgur and the Helix Swarm answered. Eight fleets now converge on SATELZONE. The Prism Tower sits at the center — indestructible, indifferent. Your ship is your only weapon. The arena is your only truth.

The Codex

Eight Fleets.
One Harvest.

Four founders held the arena for a thousand Cycles. Four newcomers answered the Tower's new gates. Every fleet flies the same ships — only doctrine divides them.

A · AURELIA

FOUNDER · TOP COMMAND

The oldest fleet in the arena. Precise, patient, luminous.

“First to the light.”

C · CRIMSON VEIL

FOUNDER · WEST FLANK

Ambush doctrine. To them the flank is not a position — it is a blade.

“We strike from silence.”

E · EMBER SYNDICATE

FOUNDER · EAST FLANK

Merchants of ruin. Every Spark that falls is counted as profit.

“Everything burns. We collect.”

G · GHOST CHOIR

FOUNDER · CENTER LANE

They defend the impossible middle — not for advantage, they say, but so nothing gets out.

“The center holds.”

B · BOREAS

NEWCOMER · BOTTOM COMMAND

They fight like a wall of ice. Defense is their religion.

“Hold the line. Hold forever.”

D · DUNE HEGEMONY

NEWCOMER · WEST FLANK

They arrived late and forgot nothing.

“The sands remember.”

F · FULGUR

NEWCOMER · EAST FLANK

Lightning-born. Speed over armor, always.

“Faster than the light we chase.”

H · HELIX SWARM

NEWCOMER · CENTER LANE

A hive that thinks as one. Ten thousand ships, one intention.

“One mind. Ten thousand wings.”

How to Play

Redirect. Destroy.
Dominate.

A single ball tears through the arena. Use your spaceship to redirect it into the satellite grid — every hit scores points for your team. Let the ball through your wall and your spaceship shrinks. Last team standing wins.

Mobile

Touch and drag

Touch anywhere on screen and drag. Your spaceship follows your finger in real time.

Desktop

Click and drag

Click on the canvas and move the mouse. Your spaceship snaps to cursor position instantly.

Prism Tower

The indestructible center relic. Every collision deflects the ball at a random angle — and shrinks the last spaceship that touched it. Avoid sending the ball into it.

Black Hole

Positioned at each wall's midpoint. Warps the ball to a different Black Hole across the arena. Belongs to a team — detonates when that team is eliminated.

Teleporter

Glowing rings at arena corners. Ball enters one and exits a random other teleporter at unpredictable speed. In 32P, additional teleporters appear at wall midpoints.

Satellites

36 satellites orbit the Prism Tower in a symmetric + cross grid. Every team has equal distance to the center. Normal satellite = +1 pt. Special satellite = +3–5 pts + power effect.

🎯

Scoring a Goal

Ball passes through an enemy wall → all other teams score +1 point. The responsible enemy spaceship shrinks 10%. Shrink past minimum → spaceship eliminated.

🏆

Winning

Teams are eliminated one by one. When 2 teams remain, Survival Mode begins: first to concede 3 goals loses. The surviving team wins the round.

💥

Elimination

Spaceship shrinks to minimum size → eliminated. All team spaceships eliminated → team is out. Their Black Hole detonates. Their wall seals permanently.

🔓

Level System

Every 100 games advances your level — win or lose. Play 100 games in 4P to unlock 8P and found your own team. Each mode unlocks from the one before it.

Career Progression

Every 100 Games,
You Level Up.

Progression in SATELZONE is earned, not given. Every match — win or lose — counts toward your career. Hit 100 games in a mode and the next challenge opens. Your level is a permanent record.

"Play 100 games in 4P and you can found your own team."

LV 1
Begin in 4P — Solo Command
Four civilizations. One spaceship each. The purest form of the game. Master the arena before everything else.
LV 2
100 4P games → 8P unlocked + Team Creation
Your first major milestone. 8P dual-front mode opens. More importantly: you can now found your own team — choose a name, a 2–3 character tag, and a color. Your identity in the arena, forever.
LV 3
100 8P games → 16P unlocked
Fleet Battle. Four ships per team across two zones. Coordination matters as much as reflexes.
LV 4
100 16P games → 32P unlocked
Full Chaos. Eight teams. Center-lane fighters. The hardest arena in SATELZONE.
Beyond — every 100 games = next level
No ceiling. Your rank climbs from Cadet to Sector Master, and Cycle championships track your fleet's performance across the global arena — as long as you play, you rise.

Game Modes

Four Ways to Fight

Same arena, different formation. Unlock harder modes as you master each one.

4P

Solo Command

One ship per team. Pure 1-on-1-on-1-on-1 skill. Best for learning the arena.

8P

Dual Front

Two ships per team in front and back rows. Coordination matters as much as reflexes.

16P

Fleet Battle

Four ships per team across two rows and two zones. The arena never sleeps.

32P

Full Chaos

Eight teams. Full-height arena. Center teams fight through the middle. Total mayhem.

Special Satellites

Hit the Right One.
Change Everything.

Certain satellites carry cosmic powers. The team whose ball destroys a special satellite claims its effect — for better or worse.

Slow

All opponents slow to half speed for 5 seconds.

Star

Instant +5 bonus points. No side effects.

Refresh

All destroyed satellites respawn for 60 seconds.

~

Reverse

Opponents' ship controls invert for 4 seconds.

Weapon

Fires a laser bolt toward center. Unlocks at 50 points.

H

Restore

Your ships return to full size. Unlocks at 75 points.

Freeze

The ship that touched the ball freezes for 5 seconds.

Swap

Your ship swaps size with the smallest opponent.

Meteor

Ball transforms into a fireball for 12 seconds. Burns ships on contact.

🛡

Shield

Protects your team's ships from lightning and burn for 6 seconds.

Twin Spark

A second Spark joins the arena for 15 seconds. Double the chaos.

2x

Overcharge

Your next 3 harvests score double points.

Architect Relic

+10 points — but only the two trailing fleets can claim it.

Gravity Well

The Spark bends toward the black holes for 8 seconds.

Warp

Wall touches teleport the Spark to random gates for 8 seconds.

🧲

Magnet

The Spark drifts toward your fleet's ships for 8 seconds.

Chrono Field

The Spark itself slows by half for 5 seconds.

🪤

Decoy

A booby-trapped satellite. Destroying it costs your fleet 5 points.

System Requirements

Runs on Almost
Anything That Flies.

SATELZONE is a lightweight 2D arena — no downloads, no GPU, no excuses. If your device can open a web page, it can probably enter the arena.

MINIMUM

  • 📱 Screen: 4.5″ · 320 × 480 px or larger
  • 🤖 Android 8+ · 🍏 iOS 14+ · 💻 any desktop OS
  • 🌐 Chrome, Safari, Edge or Firefox (2021 or newer)
  • 🧠 1 GB RAM · no graphics card needed
  • 👆 Touch screen or mouse
  • 📶 Internet for first load, sign-in & Live Chat

RECOMMENDED

  • 📱 Screen: 5.5″+ · 360 × 740 px or larger
  • 🔄 Landscape rotation enabled — 32P flank fleets play sideways
  • ⚡ 60 Hz display for the smoothest Spark
  • 🤖 Android 10+ · 🍏 iOS 15+
  • 📶 Stable connection for leaderboards & fleet chat
  • 🎧 Sound on. The arena has a soundtrack for a reason.

Credits

Made with Obsession

Game Design & Development

Engin Deniz Duray

Creator, Videtext

videtext.com

Soundtrack by Kevin MacLeod

  • In a Heartbeat
  • Harmful or Fatal
  • Cognitive Dissonance
  • Kick Shock

Music by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License

Ready?

Enter the SATELZONE