VIDETEXT PRESENTS
Eight Civilizations · One Arena · No Mercy
The Story
Deep in an uncharted quadrant, a structure known as the Prism Tower drifts silently through space — the last engine of a vanished civilization remembered only as the Architects. It amplifies the energy of everything around it, bending gravity and warping light, and it still sheds fragments of its dying star: the Sparks. Whoever harvests them owns the quadrant. Four civilizations came first, drawn by a single truth:
"Who controls the satellites, controls the galaxy."
For a thousand Cycles, Aurelia, the Crimson Veil, the Ember Syndicate and the Ghost Choir fought over the arena's harvest. Then the Tower opened four more gates — and Boreas, the Dune Hegemony, Fulgur and the Helix Swarm answered. Eight fleets now converge on SATELZONE. The Prism Tower sits at the center — indestructible, indifferent. Your ship is your only weapon. The arena is your only truth.
The Codex
Four founders held the arena for a thousand Cycles. Four newcomers answered the Tower's new gates. Every fleet flies the same ships — only doctrine divides them.
A · AURELIA
FOUNDER · TOP COMMAND
The oldest fleet in the arena. Precise, patient, luminous.
“First to the light.”
C · CRIMSON VEIL
FOUNDER · WEST FLANK
Ambush doctrine. To them the flank is not a position — it is a blade.
“We strike from silence.”
E · EMBER SYNDICATE
FOUNDER · EAST FLANK
Merchants of ruin. Every Spark that falls is counted as profit.
“Everything burns. We collect.”
G · GHOST CHOIR
FOUNDER · CENTER LANE
They defend the impossible middle — not for advantage, they say, but so nothing gets out.
“The center holds.”
B · BOREAS
NEWCOMER · BOTTOM COMMAND
They fight like a wall of ice. Defense is their religion.
“Hold the line. Hold forever.”
D · DUNE HEGEMONY
NEWCOMER · WEST FLANK
They arrived late and forgot nothing.
“The sands remember.”
F · FULGUR
NEWCOMER · EAST FLANK
Lightning-born. Speed over armor, always.
“Faster than the light we chase.”
H · HELIX SWARM
NEWCOMER · CENTER LANE
A hive that thinks as one. Ten thousand ships, one intention.
“One mind. Ten thousand wings.”
How to Play
A single ball tears through the arena. Use your spaceship to redirect it into the satellite grid — every hit scores points for your team. Let the ball through your wall and your spaceship shrinks. Last team standing wins.
Mobile
Touch and drag
Touch anywhere on screen and drag. Your spaceship follows your finger in real time.
Desktop
Click and drag
Click on the canvas and move the mouse. Your spaceship snaps to cursor position instantly.
Prism Tower
The indestructible center relic. Every collision deflects the ball at a random angle — and shrinks the last spaceship that touched it. Avoid sending the ball into it.
Black Hole
Positioned at each wall's midpoint. Warps the ball to a different Black Hole across the arena. Belongs to a team — detonates when that team is eliminated.
Teleporter
Glowing rings at arena corners. Ball enters one and exits a random other teleporter at unpredictable speed. In 32P, additional teleporters appear at wall midpoints.
Satellites
36 satellites orbit the Prism Tower in a symmetric + cross grid. Every team has equal distance to the center. Normal satellite = +1 pt. Special satellite = +3–5 pts + power effect.
Scoring a Goal
Ball passes through an enemy wall → all other teams score +1 point. The responsible enemy spaceship shrinks 10%. Shrink past minimum → spaceship eliminated.
Winning
Teams are eliminated one by one. When 2 teams remain, Survival Mode begins: first to concede 3 goals loses. The surviving team wins the round.
Elimination
Spaceship shrinks to minimum size → eliminated. All team spaceships eliminated → team is out. Their Black Hole detonates. Their wall seals permanently.
Level System
Every 100 games advances your level — win or lose. Play 100 games in 4P to unlock 8P and found your own team. Each mode unlocks from the one before it.
Career Progression
Progression in SATELZONE is earned, not given. Every match — win or lose — counts toward your career. Hit 100 games in a mode and the next challenge opens. Your level is a permanent record.
"Play 100 games in 4P and you can found your own team."
Game Modes
Same arena, different formation. Unlock harder modes as you master each one.
Solo Command
One ship per team. Pure 1-on-1-on-1-on-1 skill. Best for learning the arena.
Dual Front
Two ships per team in front and back rows. Coordination matters as much as reflexes.
Fleet Battle
Four ships per team across two rows and two zones. The arena never sleeps.
Full Chaos
Eight teams. Full-height arena. Center teams fight through the middle. Total mayhem.
Special Satellites
Certain satellites carry cosmic powers. The team whose ball destroys a special satellite claims its effect — for better or worse.
Slow
All opponents slow to half speed for 5 seconds.
Star
Instant +5 bonus points. No side effects.
Refresh
All destroyed satellites respawn for 60 seconds.
Reverse
Opponents' ship controls invert for 4 seconds.
Weapon
Fires a laser bolt toward center. Unlocks at 50 points.
Restore
Your ships return to full size. Unlocks at 75 points.
Freeze
The ship that touched the ball freezes for 5 seconds.
Swap
Your ship swaps size with the smallest opponent.
Meteor
Ball transforms into a fireball for 12 seconds. Burns ships on contact.
Shield
Protects your team's ships from lightning and burn for 6 seconds.
Twin Spark
A second Spark joins the arena for 15 seconds. Double the chaos.
Overcharge
Your next 3 harvests score double points.
Architect Relic
+10 points — but only the two trailing fleets can claim it.
Gravity Well
The Spark bends toward the black holes for 8 seconds.
Warp
Wall touches teleport the Spark to random gates for 8 seconds.
Magnet
The Spark drifts toward your fleet's ships for 8 seconds.
Chrono Field
The Spark itself slows by half for 5 seconds.
Decoy
A booby-trapped satellite. Destroying it costs your fleet 5 points.
System Requirements
SATELZONE is a lightweight 2D arena — no downloads, no GPU, no excuses. If your device can open a web page, it can probably enter the arena.
MINIMUM
RECOMMENDED
Credits
Soundtrack by Kevin MacLeod
Music by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
Ready?
Choose Your Platform
SATELZONE is available on web and mobile.